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3D Math Primer for Game Programmers (Coordinate Systems)

Left-hand Rule In this article, I would like to provide a brief math primer for people who would like to get involved in game programming.  This is not an exhaustive explanation of all the math theory...

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3D Math Primer for Game Programmers (Matrices)

The Matrix In this article, I will discuss matrices and operations on matrices. It is assumed that the reader has some experience with Linear Algebra, vectors, operations on vectors, and a basic...

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OpenGL Interoperability with CUDA

Postprocess Effect In this article I will discuss how you can use OpenGL textures and buffers in a CUDA kernel. I will demonstrate a simple post-process effect that can be applied to off-screen...

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