3D Math Primer for Game Programmers (Coordinate Systems)
Left-hand Rule In this article, I would like to provide a brief math primer for people who would like to get involved in game programming. This is not an exhaustive explanation of all the math theory...
View Article3D Math Primer for Game Programmers (Matrices)
The Matrix In this article, I will discuss matrices and operations on matrices. It is assumed that the reader has some experience with Linear Algebra, vectors, operations on vectors, and a basic...
View ArticleOpenGL Interoperability with CUDA
Postprocess Effect In this article I will discuss how you can use OpenGL textures and buffers in a CUDA kernel. I will demonstrate a simple post-process effect that can be applied to off-screen...
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